After the signing of the Washington Naval Treaty, Great Britain, in need of cruisers, immediately began designing ships of this type. Sir George Thurston, the chief designer of Vickers, in 1923 published in Brassey’s Naval & Shipping Annual a 15-page essay “The Influence of the Washington Conference on the Design of Warships”, which described the general features of future cruisers. In 1926, in the same magazine, he published three projects for a cruiser for the Royal Navy of Great Britain – project A and project B resembled the County-class cruisers that were under construction, and project C was more radical – it had main battery turrets arranged in a similar way as those of battleship Nelson—on the bow—which, according to Thurston, would contribute to a better concentration of fire. Unfortunately, the Admiralty turned out to be more conservative than Thurston, and such a project was not taken into account in the further design of British cruisers.
The ship’s armament consists of nine 203-mm guns which HE shells have high damage and four quadruple torpedo launchers. Her torpedoes can be launched one at a time.
The ship has a small stock of HP and weak armor, but good concealment. The consumables are represented by a Repair Party, a Hydroacoustic Search or an Defensive AA Fire in one slot, as well as a Short-burst Smoke Screen.
Ship’s stats
British cruiser Nottingham, tier VIII
Hit points – 35300. Plating – 25 mm. Fires duration: 30 s.
Torpedo protection – 7 %.
Main battery – 3×3 203 mm. Firing range – 15.7 km.
Maximum HE shell damage – 3300. HE shell armor penetration – 34 mm. Chance to cause fire – 17%. HE initial velocity – 814 m/s.
Maximum AP shell damage – 4500. AP initial velocity – 814 m/s.
Reload time – 13.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 141 m. Sigma – 2.00.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 7.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.0.
Torpedo tubes – 4×4 533 mm.
Maximum damage – 15533. Range – 10.0 km. Speed – 62 kt. Reload time – 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
8×1 102.0 mm, range – 6.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 811 m/s
AA defense: 6×4 12.7 mm., 4×4 40.0 mm., 8×1 102.0 mm.
AA defense short-range: continuous damage per second – 39, hit probability – 85 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 130, hit probability – 90 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 39, hit probability – 90 %, action zone – 4.0 km;
Number of explosions in a salvo – 1, damage within an explosion – 1120, action zone 3.5 – 4.0 km.
Maximum speed – 34.0 kt. Turning circle radius – 700 m. Rudder shift time – 9.4 s. Surface detectability – 11.2 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 6.4 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Repair Party
- 3 slot – Short-Burst Smoke Generator (Duration time 15 s; Duration time 40 s; Radius 600.0 m; Reload time 70 s; Charges 5)
- 4 slot – Hydroacoustic Search/Defensive AA Fire
All stats are listed without crew and upgrade modifiers.
source – wows devs blog