British submarine Undine, tier VI
Hit points – 9600. Plating – 19 mm.
Dive capacity 300 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 1 units/s.
Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector – 25.0 s, double highlighted sector – 50.0 s; Ping velocity 500; Maximum range 8 km
Torpedo tubes – 6×1 533 mm.
Maximum damage – 5167. Range – 8.0 km. Speed – 75 kt. Reload time – 45 s. Torpedo detectability – 1.7 km.
Number of bow torpedo tube loaders 3.
Secondary Armament:
1×1 76.2 mm, range – 4.0 km.
Maximum SAP shell damage – 1700. Penetration – 22 mm. SAP shell initial velocity – 823 m/s
Maximum speed – 20.0 kt. Turning circle radius – 410 m. Rudder shift time – 5.9 s. Surface detectability – 5.5 km. Air detectability – 2.0 km.
Available consumables:
1 slot – Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
2 slot – Hydrophone (Duration time 30 s; Ship bearing distance 6.0 km; Interval between pings 4 s; Reload time 30 s; Charges 4)
3 slot – Submarine Surveillance (Duration time 60 s; Submarine spotting range at maximum depth 6.0 km; Preparation time at the beginning of the battle 360 s; Reload time 120 s; Equipment is unlimited)
British submarine Sturdy, tier VIII
Hit points – 12800. Plating – 19 mm.
Dive capacity 330 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 1 units/s.
Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector – 25.0 s, double highlighted sector – 55.0 s; Ping velocity 500; Maximum range 9 km
Torpedo tubes – 7×1 533 mm.
Maximum damage – 5167. Range – 9.0 km. Speed – 75 kt. Reload time – 45 s. Torpedo detectability – 1.7 km.
Number of stern torpedo tube loaders 1. Number of bow torpedo tube loaders 3.
Secondary Armament:
1×1 76.2 mm, range – 5.0 km.
Maximum SAP shell damage – 1700. Penetration – 22 mm. SAP shell initial velocity – 823 m/s
Maximum speed – 25.0 kt. Turning circle radius – 460 m. Rudder shift time – 5.0 s. Surface detectability – 6.1 km. Air detectability – 2.2 km.
Available consumables:
1 slot – Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
2 slot – Hydrophone (Duration time 30 s; Ship bearing distance 6.0 km; Interval between pings 4 s; Reload time 30 s; Charges 5)
3 slot – Submarine Surveillance (Duration time 60 s; Submarine spotting range at maximum depth 6.0 km; Preparation time at the beginning of the battle 360 s; Reload time 120 s; Equipment is unlimited)
British submarine Thrasher, tier X
Hit points – 16800. Plating – 19 mm.
Dive capacity 340 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 1 units/s.
Main battery – 1×1 102 mm. Firing range – 6.0 km.
Maximum SAP shell damage – 2250. SAP shell armor penetration – 30 mm. SAP initial velocity – 850 m/s.
Reload time – 5.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 60 m. Sigma – 2.00.
Sonar:
Reload time 6.0 s; Duration of a ping effect on a highlighted sector – 25.0 s, double highlighted sector – 65.0 s; Ping velocity 500; Maximum range 10.0 km
Torpedo tubes – 11×1 533 mm.
Maximum damage – 5167. Range – 10.0 km. Speed – 78 kt. Reload time – 40 s. Torpedo detectability – 1.7 km.
Number of stern torpedo tube loaders 3. Number of bow torpedo tube loaders 4.
Maximum speed – 26.0 kt. Turning circle radius – 580 m. Rudder shift time – 6.0 s. Surface detectability – 6.1 km. Air detectability – 2.3 km. Detectability after firing main guns in smoke – 2.0 km.
Available consumables:
1 slot – Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
2 slot – Hydrophone (Duration time 30 s; Ship bearing distance 6.0 km; Interval between pings 4 s; Reload time 30 s; Charges 6)
3 slot – Submarine Surveillance (Duration time 60 s; Submarine spotting range at maximum depth 6.0 km; Preparation time at the beginning of the battle 360 s; Reload time 120 s; Equipment is unlimited)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
source – wows devs blog