Japanese researchable battleships Yumihari, Adatara, Bungo, and the Japanese premium battleship Tsurugi have been added to the game for testing.
Main characteristics of the branch
- Stealthy battlecruisers
- Long-range guns with good accuracy and high damage per salvo: at Tier VIII, the main battery is represented by eight 410mm guns, and at Tiers IX and X – by eight and ten 457mm guns
- New type of equipment: spotting aircraft with high-precision optics. When active, this type of Spotting Aircraft increases not only your main battery guns’ range but also their accuracy.
- Low HP pools,
- Weak armor,
- Weak AA defenses.
Japanese battleship Yumihari, Tier VIII
This design of a new battlecruiser was an evolution of the Kongō class ships. The design was later changed and resulted in the Amagi class. Yumihari is a variant of Amagi class.
Le corazzate ricercabili giapponesi Yumihari, Adatara, Bungo e la corazzata premium giapponese Tsurugi sono state aggiunte al gioco per essere testate.
Caratteristiche principali del ramo
- Incrociatori da battaglia furtivi
- Cannoni a lungo raggio con buona precisione e danno elevato per salva: al livello VIII, la batteria principale è rappresentata da otto cannoni da 410 mm, e ai livelli IX e X da otto e dieci cannoni da 457 mm
- Nuovo tipo di equipaggiamento: avvistamento aereo con ottica ad alta precisione. Quando è attivo, questo tipo di velivolo da ricognizione aumenta non solo la gittata dei cannoni della batteria principale, ma anche la loro precisione
- Pochi HP
- Armatura debole
- Difese contraeree deboli
Corazzata giapponese Yumihari, livello VIII
Questo progetto di un nuovo incrociatore da battaglia era un’evoluzione delle navi della classe Kongō. Il design è stato successivamente modificato e ha portato alla classe Amagi. Yumihari è una variante della classe Amagi.
Full preliminary stats
Hit points – 62200. Plating – 25 mm. Torpedo protection – 26 %.
Main battery – 4×2 410 mm. Firing range – 22.8 km.
Maximum HE shell damage – 6500. HE shell armor penetration – 68 mm. Chance to cause fire – 30%. HE initial velocity – 834 m/s.
Maximum AP shell damage – 12000. AP initial velocity – 870 m/s.
Reload time – 26.0 s. 180 degree turn time – 35.0 s. Maximum dispersion – 248 m. Sigma – 2.20.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 10.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.0.
Secondary Armament:
8×2 127.0 mm, range – 6.6 km.
Maximum HE shell damage – 2100. Chance to cause fire – 8%. HE initial velocity – 725 m/s
12×1 140.0 mm, range – 6.6 km.
Maximum HE shell damage – 2400. Chance to cause fire – 10%. HE initial velocity – 850 m/s
AA defense: 14×3 25.0 mm., 20×2 25.0 mm., 16×1 25.0 mm., 8×2 127.0 mm.
AA defense short-range: continuous damage per second – 287, hit probability – 85 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 105, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1470, action zone 3.5 – 5.8 km.
Maximum speed – 30.0 kt. Turning circle radius – 880 m. Rudder shift time – 15.2 s. Surface detectability – 14.7 km. Air detectability – 11.0 km. Detectability after firing main guns in smoke – 14.8 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
3 slot – Fighter / Spotting Aircraft with high-precision optics (Duration time 65 s; Main battery firing range +10.0%; Max shell dispersion: -20%; Reload time 120 s; Charges 5)
source – wows devs blog