Source – wows fb devs blog
-ST, Damage Control Party consumable chance of catching fires for carriers.
Increased active time of the Damage Control Party consumable for all the carriers in the game from 5 seconds to 30 seconds. Chance of catching a fire from HE shells is now equal to tier VI base carrier hulls.
This will lower the need for carrier commanders to hunt down other carriers. Moreover, increased active time of the consumable will allow to get a few squadrons airborne even under a rain of HE shells. However, there is a bigger chance to catch a fire even from smaller caliber guns on higher tiers, while the consumable is not active.
-ST, new scenario “The Final Frontier”.
The frontline that is drawing nearer and constant air raids on the Rowen atoll threaten to disrupt the Japanese engineers’ and scientists’ project. To avoid a catastrophe, a transport air squad is sent to the location to evacuate the personnel and valuable documents. The warships are called in to provide a safe approach for the planes and allow for timely evacuation through the airfield.
Only available for the Tier VII ships.
-Changes in flight control for the USN aircraft carriers.
All the USN aircraft carriers will switch to a single flight control. This will increase the line’s versatility, while keeping each ship’s unique traits. Moreover, there is now a choice of AP bombs for Lexington (tier VIII), Essex (tier IX) and Midway (tier X), allowing for even more tactical variation.