Pan-American cruiser Hercules, tier I
Hit points – 6300. Plating – 6 mm. Fires duration: 30 s.
Torpedo protection – 7 %.
Main battery – 2×2 102 mm. Firing range – 8.8 km.
Maximum HE shell damage – 750. HE shell armor penetration – 17 mm. Chance to cause fire – 6%. HE initial velocity – 811 m/s.
Reload time – 4.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 81 m. Sigma – 2.00.
- AA defense: 4×1 20.0 mm.
- AA defense short-range: continuous damage per second – 53, hit probability – 85 %, action zone – 2.0 km;
Maximum speed – 20.3 kt. Turning circle radius – 320 m. Rudder shift time – 3.0 s. Surface detectability – 6.4 km. Air detectability – 4.7 km. Detectability after firing main guns in smoke – 2.1 km.
Available consumables:
- 1 slot – Damage Control Party
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser Almirante Barroso, tier II
Hit points – 15300. Plating – 6 mm. Fires duration: 30 s.
Main battery – 6×1 152 mm. Firing range – 10.1 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 7%. HE initial velocity – 853 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 853 m/s.
Reload time – 8.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 91 m. Sigma – 2.00.
Secondary Armament:
4×1 120.0 mm, range – 3.2 km.
Maximum HE shell damage – 1700. Chance to cause fire – 4%. HE initial velocity – 675 m/s
Maximum speed – 20.2 kt. Turning circle radius – 370 m. Rudder shift time – 4.3 s. Surface detectability – 8.6 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 3.8 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Repair Party
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser Vicente Guerrero, tier III
Hit points – 19600. Plating – 6 mm. Fires duration: 30 s.
Main battery – 6×1 152 mm. Firing range – 12.1 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 25 mm. Chance to cause fire – 8%. HE initial velocity – 900 m/s.
Maximum AP shell damage – 2900. AP initial velocity – 900 m/s.
Reload time – 7.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 117 m. Sigma – 2.00.
Secondary Armament:
- 4×1 88.0 mm, range – 3.2 km.
- Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity – 890 m/s
AA defense: 4×1 40.0 mm., 4×1 88.0 mm., 4×1 76.2 mm.
- AA defense mid-range: continuous damage per second – 102, hit probability – 90 %, action zone – 3.0 km;
Maximum speed – 25.0 kt. Turning circle radius – 510 m. Rudder shift time – 6.3 s. Surface detectability – 9.6 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 4.4 km.
Available consumables:
1 slot – Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot – Repair Party (Duration time 28 s; HP per second 98.0; Reload time 80 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser Cordoba, tier IV
Hit points – 20500. Plating – 13 mm. Fires duration: 30 s.
Torpedo protection – 4 %.
Main battery – 6×1 152 mm. Firing range – 12.1 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 25 mm. Chance to cause fire – 12%. HE initial velocity – 853 m/s.
Maximum AP shell damage – 2900. AP initial velocity – 853 m/s.
Reload time – 8.5 s. 180 degree turn time – 18.0 s. Maximum dispersion – 117 m. Sigma – 2.00.
Torpedo tubes – 4×3 533 mm.
Maximum damage – 10000. Range – 6.0 km. Speed – 53 kt. Reload time – 62 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.
AA defense: 6×4 12.7 mm., 2×8 40.0 mm.
- AA defense short-range: continuous damage per second – 53, hit probability – 85 %, action zone – 1.5 km;
- AA defense mid-range: continuous damage per second – 133, hit probability – 90 %, action zone – 2.5 km;
Maximum speed – 29.0 kt. Turning circle radius – 540 m. Rudder shift time – 5.9 s. Surface detectability – 8.0 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 3.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Repair Party
- 3 slot – Hydroacoustic Search
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser La Argentina, tier V
Hit points – 23900. Plating – 13 mm. Fires duration: 30 s.
Torpedo protection – 4 %.
Main battery – 3×3 152 mm. Firing range – 14.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 9%. HE initial velocity – 841 m/s.
Maximum AP shell damage – 3100. AP initial velocity – 841 m/s.
Reload time – 9.5 s. 180 degree turn time – 18.0 s. Maximum dispersion – 133 m. Sigma – 2.00.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 15867. Range – 8.0 km. Speed – 61 kt. Reload time – 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
- 4×1 102.0 mm, range – 4.3 km.
- Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 811 m/s
AA defense: 6×2 25.0 mm., 4×1 102.0 mm., 12×1 7.9 mm.
- AA defense short-range: continuous damage per second – 140, hit probability – 85 %, action zone – 2.5 km;
- AA defense long-range: continuous damage per second – 46, hit probability – 90 %, action zone – 5.8 km;
- Number of explosions in a salvo – 1, damage within an explosion – 980, action zone 3.5 – 5.8 km.
Maximum speed – 30.0 kt. Turning circle radius – 610 m. Rudder shift time – 6.8 s. Surface detectability – 9.5 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 4.3 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Repair Party
- 3 slot – Hydroacoustic Search
- 4 slot – Fighter
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser Almirante Cochrane, tier VI
Hit points – 30700. Plating – 16 mm. Fires duration: 30 s.
Torpedo protection – 4 %.
Main battery – 4×2 152 mm. Firing range – 14.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 7%. HE initial velocity – 950 m/s.
Maximum AP shell damage – 3000. AP initial velocity – 850 m/s.
Reload time – 8.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 123 m. Sigma – 2.00.
Combat Instructions:
HE shell armor penetration +20.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 5.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 1. Number of Aircraft in Attacking Flight – 1. Maximum range – 6.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 3400.0.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 15867. Range – 8.0 km. Speed – 61 kt. Reload time – 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
- 4×2 100.0 mm, range – 5.0 km.
- Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 850 m/s
AA defense: 6×2 20.0 mm., 4×2 100.0 mm., 4×2 37.0 mm.
- AA defense short-range: continuous damage per second – 56, hit probability – 85 %, action zone – 2.0 km;AA defense mid-range: continuous damage per second – 105, hit probability – 90 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 42, hit probability – 90 %, action zone – 4.6 km;
- Number of explosions in a salvo – 1, damage within an explosion – 1050, action zone 3.5 – 4.6 km.
Maximum speed – 34.8 kt. Turning circle radius – 680 m. Rudder shift time – 8.6 s. Surface detectability – 9.9 km. Air detectability – 6.1 km. Detectability after firing main guns in smoke – 4.5 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Repair Party
- 3 slot – Hydroacoustic Search/Defensive AA Fire
- 4 slot – Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser Coronel Bolognesi, tier VII
Hit points – 31400. Plating – 16 mm. Fires duration: 30 s.
Torpedo protection – 4 %.
Main battery – 3×3 152 mm. Firing range – 15.4 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 9%. HE initial velocity – 841 m/s.
Maximum AP shell damage – 3100. AP initial velocity – 841 m/s.
Reload time – 8.0 s. 180 degree turn time – 25.7 s. Maximum dispersion – 131 m. Sigma – 2.00.
Combat Instructions:
HE shell armor penetration +25.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 6
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 6.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 3400.0.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 15867. Range – 8.0 km. Speed – 61 kt. Reload time – 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
4×2 102.0 mm, range – 5.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 811 m/s
AA defense: 5×2 40.0 mm., 8×1 40.0 mm., 4×2 102.0 mm.
- AA defense mid-range: continuous damage per second – 249, hit probability – 90 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 53, hit probability – 90 %, action zone – 5.8 km;
- Number of explosions in a salvo – 2, damage within an explosion – 1190, action zone 3.5 – 5.8 km.
Maximum speed – 31.5 kt. Turning circle radius – 600 m. Rudder shift time – 8.6 s. Surface detectability – 11.2 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 5.4 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Specialized Repair Teams (Duration time 20 s; HP per second 219.8; Reload time 80 s; Charges 3)
- 3 slot – Hydroacoustic Search/Defensive AA Fire
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser Ignacio Allende, tier VIII
Hit points – 38600. Plating – 25 mm. Fires duration: 30 s.
Torpedo protection – 7 %.
Main battery – 4×2 152 mm. Firing range – 15.9 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 30 mm. Chance to cause fire – 11%. HE initial velocity – 915 m/s.
Maximum AP shell damage – 3400. AP initial velocity – 915 m/s.
Reload time – 8.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 134 m. Sigma – 2.00.
Combat Instructions:
HE shell armor penetration +25.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 6
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 8.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.0.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 16633. Range – 8.0 km. Speed – 62 kt. Reload time – 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.
AA defense: 23×2 20.0 mm., 3×2 76.2 mm., 4×2 152.0 mm.
AA defense short-range: continuous damage per second – 298, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 109, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 102, hit probability – 90 %, action zone – 6.9 km;
Number of explosions in a salvo – 5, damage within an explosion – 1680, action zone 3.5 – 6.9 km.
Maximum speed – 33.0 kt. Turning circle radius – 660 m. Rudder shift time – 9.9 s. Surface detectability – 12.6 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 6.5 km.
Available consumables:
1 slot – Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot – Specialized Repair Teams (Duration time 20 s; HP per second 270.2; Reload time 80 s; Charges 3)
3 slot – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
3 slot – Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 3)
4 slot – Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
4 slot – Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser Santander, tier IX
Hit points – 44300. Plating – 25 mm. Fires duration: 30 s.
Torpedo protection – 7 %.
Main battery – 3×3 152 mm. Firing range – 16.2 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 30 mm. Chance to cause fire – 11%. HE initial velocity – 915 m/s.
Maximum AP shell damage – 3400. AP initial velocity – 915 m/s.
Reload time – 8.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 137 m. Sigma – 2.05.
Combat Instructions:
HE shell armor penetration +40.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 7
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 7.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4200.0.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 11600. Range – 9.2 km. Speed – 55 kt. Reload time – 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.
AA defense: 16×2 20.0 mm., 6×2 76.2 mm., 3×3 152.0 mm.
- AA defense short-range: continuous damage per second – 203, hit probability – 85 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 217, hit probability – 90 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 91, hit probability – 90 %, action zone – 6.9 km;
- Number of explosions in a salvo – 5, damage within an explosion – 1820, action zone 3.5 – 6.9 km.
Maximum speed – 33.0 kt. Turning circle radius – 780 m. Rudder shift time – 10.7 s. Surface detectability – 12.7 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 6.5 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Specialized Repair Teams (Duration time 20 s; HP per second 886.0; Reload time 80 s; Charges 3)
- 3 slot – Hydroacoustic Search/Defensive AA Fire
- 4 slot – Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Pan-American cruiser San Martin, tier X
Hit points – 49800. Plating – 25 mm. Fires duration: 30 s.
Torpedo protection – 7 %.
Main battery – 2×2 + 2×3 152 mm. Firing range – 17.0 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 30 mm. Chance to cause fire – 11%. HE initial velocity – 915 m/s.
Maximum AP shell damage – 3400. AP initial velocity – 915 m/s.
Reload time – 6.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 143 m. Sigma – 2.05.
Combat Instructions:
HE shell armor penetration +40.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 8
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 8.0 km. Number of Bombs in Payload – 2. Maximum bomb damage – 4900.0.
Torpedo tubes – 2×5 533 mm.
Maximum damage – 17500. Range – 10.5 km. Speed – 66 kt. Reload time – 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
AA defense: 10×2 20.0 mm., 9×2 76.2 mm., 2×1 76.2 mm., 2×2 152.0 mm., 2×3 152.0 mm.
AA defense short-range: continuous damage per second – 123, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 375, hit probability – 90 %, action zone – 4.0 km;
AA defense long-range: continuous damage per second – 105, hit probability – 90 %, action zone – 6.9 km;
Number of explosions in a salvo – 5, damage within an explosion – 1890, action zone 3.5 – 6.9 km.
Maximum speed – 34.0 kt. Turning circle radius – 790 m. Rudder shift time – 11.4 s. Surface detectability – 11.3 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.5 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Specialized Repair Teams (Duration time 20 s; HP per second 996.0; Reload time 80 s; Charges 3)
- 3 slot – Hydroacoustic Search/Defensive AA Fire
- 4 slot – Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
source – wows devs blog